Day 17 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/16/2021 - Last Updated: 07/31/2021 - Fair World Map
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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alex_the_fiction
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:00:18
53320
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    Units in vision only
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Player team
Gold Rush [ 21600 / 21600 ] Power of Money [ 36000 / 64800 ]
shock455
Units cost is reduced to 90% (10% cheaper).
05:22:25
153360
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Player team
Barter [ 43200 / 43200 ] Merchant Union [ 65950 / 72000 ]
Bane2407
Units cost is reduced to 90% (10% cheaper).
03:21:55
132300
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Player team
Barter [ 0 / 32400 ] Merchant Union [ 0 / 54000 ]
exercise001
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
01:13:11
18800
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Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
TheMasterpiece
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
160000
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    Units in vision only
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Player team
Urban Blight [ 23600 / 27000 ] High Society [ 23600 / 54000 ]
Leckman
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:08:13
76760
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    Units in vision only
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Player team
Gold Rush [ 2185 / 28800 ] Power of Money [ 2185 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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