ALT WWI
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/19/2021 - Last Updated: 10/22/2021 - Confederacy WWI
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Silvera
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
12:22:30
7000
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    Units in vision only
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Player team
Enhanced Vision [ 26700 / 27000 ] Counter Break [ 26700 / 45000 ]
Jiroshi
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:04:49
1300
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    Units in vision only
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Player team
Double Time [ 16200 / 32400 ] Victory March [ 16200 / 86400 ]
VSNES
No day-to-day abilities.
10:00:28
11000
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    Units in vision only
  • 0
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Player team
Sideslip [ 18000 / 18000 ] Sidewinder [ 20350 / 45000 ]
J-Nelson
Luck on attacks is -14% to +29%.
19:09:24
1900
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    Units in vision only
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Player team
Overclock [ 20800 / 32400 ] System Crash [ 20800 / 75600 ]
Serendippity
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:16:04
10200
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    Units in vision only
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Player team
Double Time [ 9950 / 27000 ] Victory March [ 9950 / 72000 ]
Swagdimite
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:09:51
4000
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    Units in vision only
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
antinewtypenewtypeclub
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
19:04:50
1000
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    Units in vision only
  • 0
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Player team
Enhanced Vision [ 14600 / 27000 ] Counter Break [ 14600 / 45000 ]
AntagKelsey
Units (even air units) gain +10% attack power on plains.
00:00:00
21400
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    Units in vision only
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Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 36900 / 54000 ]
Lucix1337
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:18:12
8600
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    Units in vision only
  • 0
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Player team
Tsunami [ 9200 / 36000 ] Typhoon [ 9200 / 63000 ]
Grandel
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:23:53
4000
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    Units in vision only
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Player team
Terrain Tactics [ 5800 / 36000 ] Prime Tactics [ 5800 / 63000 ]
cuteanimegirl69
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
18:07:27
2300
  • 0
    Units in vision only
  • 0
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Player team
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
icedfish
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:10:24
11400
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    Units in vision only
  • 0
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 63350 / 72000 ]
Balakay
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:20:59
5000
  • 0
    Units in vision only
  • 0
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Player team
Double Time [ 500 / 27000 ] Victory March [ 500 / 72000 ]
Tmi489
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:16:54
20500
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Double Time [ 200 / 32400 ] Victory March [ 200 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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