2v2v2
Day 47 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/20/2021 - Last Updated: 09/16/2021 - 2 v 2 v 2
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Mr.Scratch
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
52:11:33
10800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 43200 / 43200 ] Super Snipe [ 52600 / 86400 ]
Lempy
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
34:22:32
11006
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 21610 / 46800 ] Power of Money [ 21610 / 140400 ]
Xyros
Units (even air units) gain +10% attack power on plains.
00:00:00
9200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 37800 / 37800 ] Block Rock [ 58680 / 75600 ]
Mobius3662
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
41:13:55
200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 12200 / 28800 ] Airborne Assault [ 12200 / 86400 ]
CaptKaine
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
46:20:48
7500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Market Crash [ 18200 / 50400 ] War Bonds [ 18200 / 151200 ]
vicekyle
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
27:04:46
13100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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