Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/20/2021 - Last Updated: 08/18/2021 - Shaka-no-baka
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Hemophobictampon
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19:17:30
800
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 58860 / 63000 ]
sneakyvegetable
No day-to-day abilities.
14:02:07
7800
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 21410 / 27000 ] Hyper Upgrade [ 21410 / 54000 ]
butterking
Units cost +20% more to build, but gain +30% attack and defense.
14:09:48
13480
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 22040 / 36000 ] Samurai Spirit [ 22040 / 63000 ]
Alikzhander
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
21920
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
JackOfClubs
Units gain +10% attack.
18:21:06
4100
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 40820 / 54000 ] Black Storm [ 40820 / 97200 ]
QuentTheSlayer
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:15:32
8800
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 20350 / 27000 ] Victory March [ 20350 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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