7v7 pls be active
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/21/2021 - Last Updated: 02/09/2022 - (14) 7vs7 Symbiosis
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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pkmndong
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
22:09:11
20600
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Player team
Urban Blight [ 3950 / 37800 ] High Society [ 3950 / 75600 ]
kaptainroger
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:17:12
12000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
daks16
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
43:02:15
13900
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Player team
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
Zindriama
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
25:06:53
1300
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Player team
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 42050 / 45000 ]
AlbinGardien
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:02:35
1800
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Player team
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 56650 / 63000 ]
Zondor
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
32:16:30
16600
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Player team
Urban Blight [ 11350 / 27000 ] High Society [ 11350 / 54000 ]
spot217
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
42:12:16
3900
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Player team
Urban Blight [ 8950 / 32400 ] High Society [ 8950 / 64800 ]
Kriptic
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
36:03:54
9200
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Player team
Terrain Tactics [ 26700 / 36000 ] Prime Tactics [ 26700 / 63000 ]
likeok4
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
23:23:04
8400
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Player team
Urban Blight [ 16450 / 32400 ] High Society [ 16450 / 64800 ]
Terranort
No day-to-day abilities.
00:00:00
11700
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Player team
Hyper Repair [ 18350 / 32400 ] Hyper Upgrade [ 18350 / 64800 ]
Sojiroms
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
41:04:15
15800
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Player team
Urban Blight [ 19700 / 32400 ] High Society [ 19700 / 64800 ]
master_host
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19:22:02
14000
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    Units in vision only
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Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
laserbacon
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
41:17:51
900
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Player team
Lightning Drive [ 12400 / 27000 ] Lightning Strike [ 12400 / 81000 ]
gunthergun
Units (even air units) gain +10% attack power on plains.
29:23:48
17500
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Player team
Beat Down [ 3400 / 27000 ] Block Rock [ 3400 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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