Ye ha
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/20/2021 - Last Updated: 12/11/2021 - Fantasia
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Uenochan Uenochan
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:20:51
7000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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~Insert Meme Here~ ~Insert Meme Here~
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:03:09
6000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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yummmeCrab yummmeCrab
No day-to-day abilities.
10:07:17
12200
Sideslip [ 25200 / 25200 ] Sidewinder [ 38850 / 63000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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64yoshikid 64yoshikid
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:12:26
26900
Double Time [ 27000 / 27000 ] Victory March [ 52060 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Le lieu tenant Le lieu tenant
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
24:14:18
56123
POWER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Gunfighter Gunfighter
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
22:21:31
212130
Gold Rush [ 16210 / 28800 ] Power of Money [ 16210 / 86400 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Citizen Citizen
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
24:21:01
34300
Snipe Attack [ 8340 / 43200 ] Super Snipe [ 8340 / 86400 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Milanorwolf Milanorwolf
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
15:20:38
9800
Enhanced Vision [ 18880 / 32400 ] Counter Break [ 18880 / 54000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Irishpuke Irishpuke
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
11800
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Irenses Irenses
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
08:09:44
5000
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Kroatoan Kroatoan
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
08:14:04
19500
Meteor Strike [ 64800 / 64800 ] Meteor Strike II [ 87450 / 108000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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pink sea pink sea
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:21:21
4400
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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ZeroGaming ZeroGaming
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:21:19
10700
Terrain Tactics [ 26200 / 36000 ] Prime Tactics [ 26200 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Frostskader Frostskader
Units cost +20% more to build, but gain +30% attack and defense.
14:13:24
24920
Morale Boost [ 5660 / 36000 ] Samurai Spirit [ 5660 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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killamoocow killamoocow
Luck on attacks is +0 to +19%.
17:18:35
18200
Lucky Star [ 2350 / 32400 ] Lady Luck [ 2350 / 64800 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Estrum Estrum
Units cost +20% more to build, but gain +30% attack and defense.
10:18:29
21480
Morale Boost [ 0 / 50400 ] Samurai Spirit [ 0 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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