This Map Is Terrible
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/21/2021 - Last Updated: 08/09/2021 - 94803
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
rundumnurd rundumnurd
Unaffected by snow, but rain affects him the same as snow would for others.
13:19:10
18700
Blizzard [ 27000 / 27000 ] Winter Fury [ 54100 / 63000 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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Player team
Cizek Cizek
Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
13000
Blizzard [ 4050 / 32400 ] Winter Fury [ 4050 / 75600 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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Player team
Kimeru El Perro Kimeru El Perro
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
12:03:32
7700
Turbo Charge [ 32400 / 32400 ] Overdrive [ 38150 / 64800 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
YursieSanke YursieSanke
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
12:01:17
6000
Enhanced Vision [ 7000 / 32400 ] Counter Break [ 7000 / 54000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Player team
JackOfClubs JackOfClubs
Units repair +1 additional HP (note: liable for costs).
12:06:35
1900
Lucky Lass [ 25600 / 32400 ] Covering Fire [ 25600 / 64800 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
Jaykin Jaykin
Units repair +1 additional HP (note: liable for costs).
13:14:30
400
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 51150 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
Silvera Silvera
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
12:02:31
400
Enhanced Vision [ 20200 / 32400 ] Counter Break [ 20200 / 54000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Player team
Rainman500 Rainman500
Units repair +1 additional HP (note: liable for costs).
09:03:06
7800
Lucky Lass [ 32400 / 32400 ] Covering Fire [ 40600 / 64800 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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