1v15
Day 4 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/22/2021 - Last Updated: 09/16/2021 - Unholy Alliance Ultimatum
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Possession776
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
28400
  • 0
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Magewood
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
04:11:45
1000
  • 0
  • 0
  • 0
Player team
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
greenlog12
Units cost is reduced to 90% (10% cheaper).
06:22:37
14200
  • 0
  • 0
  • 0
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Tom Strudel
Units cost +20% more to build, but gain +30% attack and defense.
06:13:50
2000
  • 0
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Mark Jonofham
No day-to-day abilities.
07:18:22
12000
  • 0
  • 0
  • 0
Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Coalback
Unaffected by snow, but rain affects him the same as snow would for others.
06:16:02
0
  • 0
  • 0
  • 0
Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Jovermask
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
06:03:51
17000
  • 0
  • 0
  • 0
Player team
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Joe40428
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
06:17:17
14000
  • 0
  • 0
  • 0
Player team
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Jaykin
Units cost +20% more to build, but gain +30% attack and defense.
07:08:29
7800
  • 0
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Lazy_sloth
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
07:20:23
6000
  • 0
  • 0
  • 0
Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
QCDragon
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
04:15:15
14000
  • 0
  • 0
  • 0
Player team
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
MarxPolilop
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
06:00:00
13000
  • 0
  • 0
  • 0
Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Knollan
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
05:13:32
14000
  • 0
  • 0
  • 0
Player team
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Creative
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
05:01:01
3200
  • 0
  • 0
  • 0
Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Engima99
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
06:00:00
13000
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Commander Lyion
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:13:55
600
  • 0
  • 0
  • 0
Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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