yep
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/23/2021 - Last Updated: 08/20/2021 - fuck you
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
jactually jactually
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:09:18
6880
Gold Rush [ 2120 / 18000 ] Power of Money [ 2120 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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badmeat38 badmeat38
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
15:09:04
6100
Meteor Strike [ 17890 / 54000 ] Meteor Strike II [ 17890 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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ShiningForce4 ShiningForce4
Units cost +20% more to build, but gain +30% attack and defense.
16:21:43
3800
Morale Boost [ 21620 / 36000 ] Samurai Spirit [ 21620 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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noname455 noname455
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:10:24
800
Double Time [ 12080 / 27000 ] Victory March [ 12080 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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cubeman cubeman
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:12:45
7500
Urban Blight [ 12730 / 27000 ] High Society [ 12730 / 54000 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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64yoshikid 64yoshikid
Units cost +20% more to build, but gain +30% attack and defense.
18:04:10
19240
Morale Boost [ 22700 / 36000 ] Samurai Spirit [ 22700 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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ToonersUWU ToonersUWU
Units repair +1 additional HP (note: liable for costs).
08:14:51
2700
Lucky Lass [ 2420 / 27000 ] Covering Fire [ 2420 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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NSC NSC
Units cost +20% more to build, but gain +30% attack and defense.
16:11:36
1560
Morale Boost [ 25910 / 36000 ] Samurai Spirit [ 25910 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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A1175779 A1175779
Luck on attacks is +0 to +19%.
08:19:37
2800
Lucky Star [ 2600 / 27000 ] Lady Luck [ 2600 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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SoaringHawk218 SoaringHawk218
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:21:56
6400
Urban Blight [ 3230 / 27000 ] High Society [ 3230 / 54000 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Flame.9 Flame.9
Units cost +20% more to build, but gain +30% attack and defense.
12:09:56
5480
Morale Boost [ 8910 / 36000 ] Samurai Spirit [ 8910 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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asianbabierboi asianbabierboi
Units gain +10% attack.
09:06:02
10600
Black Wave [ 3060 / 45000 ] Black Storm [ 3060 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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CleanerCode CleanerCode
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
14360
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 60510 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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dewc dewc
Units cost +20% more to build, but gain +30% attack and defense.
11:09:01
7840
Morale Boost [ 3050 / 36000 ] Samurai Spirit [ 3050 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Demace Demace
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:21:52
1800
Copter Command [ 1380 / 18000 ] Airborne Assault [ 1380 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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SouthBNS SouthBNS
Units cost +20% more to build, but gain +30% attack and defense.
20:22:12
3040
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 46390 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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