Missile Field
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/22/2021 - Last Updated: 12/09/2021 - Missile Field
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Awfulplayer Awfulplayer
Units repair +1 additional HP (note: liable for costs).
00:00:00
34200
Lucky Lass [ 33750 / 43200 ] Covering Fire [ 33750 / 86400 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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    Units in vision only
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shock455 shock455
Units repair +1 additional HP (note: liable for costs).
12:23:00
14000
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 0
    Units in vision only
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Demace Demace
Units repair +1 additional HP (note: liable for costs).
27:14:43
4700
Lucky Lass [ 8800 / 43200 ] Covering Fire [ 8800 / 86400 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 0
    Units in vision only
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badmeat38 badmeat38
Units repair +1 additional HP (note: liable for costs).
20:20:33
6200
Lucky Lass [ 4850 / 32400 ] Covering Fire [ 4850 / 64800 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 0
    Units in vision only
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    0/?
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Eponemolle Eponemolle
Units repair +1 additional HP (note: liable for costs).
11:01:05
5000
Lucky Lass [ 900 / 27000 ] Covering Fire [ 900 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 0
    Units in vision only
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    0/?
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antinewtypenewtypeclub antinewtypenewtypeclub
Units repair +1 additional HP (note: liable for costs).
21:20:15
0
Lucky Lass [ 37800 / 37800 ] Covering Fire [ 66400 / 75600 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 0
    Units in vision only
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    0/?
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111usion 111usion
Units repair +1 additional HP (note: liable for costs).
16:00:50
30900
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 39800 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 0
    Units in vision only
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    0/?
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Kroatoan Kroatoan
Units repair +1 additional HP (note: liable for costs).
17:05:41
20100
Lucky Lass [ 31900 / 37800 ] Covering Fire [ 31900 / 75600 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 0
    Units in vision only
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    0/?
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Memmes Memmes
Units repair +1 additional HP (note: liable for costs).
15:02:34
600
Lucky Lass [ 43200 / 43200 ] Covering Fire [ 55850 / 86400 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 0
    Units in vision only
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RandomGuy804 RandomGuy804
Units repair +1 additional HP (note: liable for costs).
08:02:09
10000
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 0
    Units in vision only
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    0/?
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CTNKE CTNKE
Units repair +1 additional HP (note: liable for costs).
08:00:00
5000
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 0
    Units in vision only
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    0/?
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alex_the_fiction alex_the_fiction
Units repair +1 additional HP (note: liable for costs).
27:23:01
2000
Lucky Lass [ 37800 / 37800 ] Covering Fire [ 56500 / 75600 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 0
    Units in vision only
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    0/?
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Grandel Grandel
Units repair +1 additional HP (note: liable for costs).
30:22:01
14900
Lucky Lass [ 27100 / 37800 ] Covering Fire [ 27100 / 75600 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 0
    Units in vision only
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rkrr rkrr
Units repair +1 additional HP (note: liable for costs).
07:22:35
14000
Lucky Lass [ 500 / 27000 ] Covering Fire [ 500 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 0
    Units in vision only
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    0/?
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pooreboy904 pooreboy904
Units repair +1 additional HP (note: liable for costs).
08:19:14
7000
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 0
    Units in vision only
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    0/?
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Thebigs108 Thebigs108
Units repair +1 additional HP (note: liable for costs).
08:00:00
5000
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 0
    Units in vision only
  • 0
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    0/?
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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