4 v 4
Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/23/2021 - Last Updated: 10/22/2021 - Eight light(T)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Hardie Hardie
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
25:00:36
7400
Snipe Attack [ 4000 / 32400 ] Super Snipe [ 4000 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
gunthergun gunthergun
Units (even air units) gain +10% attack power on plains.
03:04:05
17600
Beat Down [ 0 / 32400 ] Block Rock [ 0 / 64800 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
Coalback Coalback
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
24138
Gold Rush [ 3670 / 36000 ] Power of Money [ 3670 / 108000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
longuttu longuttu
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
17:05:25
28200
Urban Blight [ 7820 / 32400 ] High Society [ 7820 / 64800 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Player team
name_yes_lol name_yes_lol
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
06:00:22
12400
Enhanced Vision [ 12190 / 27000 ] Counter Break [ 12190 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Player team
Zubaz Zubaz
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
24:16:29
3500
Tower Shield [ 8000 / 37800 ] Tower of Power [ 8000 / 75600 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
qac-man qac-man
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:05:31
14600
Gold Rush [ 18000 / 18000 ] Power of Money [ 22140 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Akomeadyen Akomeadyen
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
16:07:27
10900
Meteor Strike [ 31700 / 54000 ] Meteor Strike II [ 31700 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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