FunInTheSun Tester II
Day 15 - Boot: 00d 00h 00m - AET:
Game Started: 07/26/2006 - Last Updated: 11/06/2006 - FunInTheSun
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Subatai
No day-to-day abilities.
200
  • 0
  • 0
  • 0
    0/?
    0/?
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 57665 / 81000 ]
coolman
No day-to-day abilities.
14000
  • 0
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  • 0
    0/?
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    0/?
Player team
Hyper Repair [ 2045 / 27000 ] Hyper Upgrade [ 2045 / 81000 ]
LoneMidnightWolf
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
29900
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    0/?
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Player team
SUPER
gamer freak
Units gain +10% attack.
15300
  • 0
  • 0
  • 0
    0/?
    0/?
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Player team
Black Wave [ 27000 / 27000 ] Black Storm [ 42615 / 81000 ]
AngelHawke
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
25400
  • 0
  • 0
  • 0
    0/?
    0/?
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Player team
Meteor Strike [ 4750 / 27000 ] Meteor Strike II [ 4750 / 81000 ]
Scylira
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
24000
  • 0
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  • 0
    0/?
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Player team
Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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