FREE FOR ALL
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/26/2021 - Last Updated: 09/07/2021 - 8p - Lord of the Rings
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Shirygibraan10
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
20:10:22
11800
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POWER
Magewood
Units gain +10% attack.
29:08:54
17000
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Black Wave [ 60500 / 63000 ] Black Storm [ 60500 / 113400 ]
JackOfClubs
Units gain +10% attack.
29:10:45
16800
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SUPER
Josef5050
Luck on attacks is +0 to +19%.
23:06:58
12800
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Lucky Star [ 32400 / 32400 ] Lady Luck [ 47700 / 64800 ]
Shint968
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
15:11:52
12900
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Meteor Strike [ 32300 / 64800 ] Meteor Strike II [ 32300 / 108000 ]
Jupitermonkey4
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
27:15:08
17100
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Double Time [ 37800 / 37800 ] Victory March [ 46550 / 100800 ]
Dessiekens
Luck on attacks is -14% to +29%.
00:00:00
17900
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Overclock [ 32400 / 32400 ] System Crash [ 62250 / 75600 ]
SpearOfLies
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
30:22:30
100
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Urban Blight [ 5000 / 48600 ] High Society [ 5000 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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