FFA 1 Day Timer FOW
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/27/2021 - Last Updated: 08/24/2021 - (8) Pleochroism
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Sumner1595
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
55300
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 43200 / 43200 ] Lightning Strike [ 129600 / 129600 ]
Doc.Volteer
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
10:23:41
8500
  • 0
    Units in vision only
  • 0
  • 0
POWER
Kevisky
Unaffected by snow, but rain affects him the same as snow would for others.
01:21:21
7000
  • 0
    Units in vision only
  • 0
  • 0
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
夏木水花
Luck on attacks is +0 to +19%.
01:07:01
7000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Ition
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
10:08:18
30200
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Ghillieguy52
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
12:17:20
30600
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 92950 / 97200 ] Meteor Strike II [ 92950 / 162000 ]
halo4577
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
01:12:00
4000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Katharine
Luck on attacks is -14% to +29%.
01:17:37
8000
  • 0
    Units in vision only
  • 0
  • 0
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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