what could go wrong
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/28/2021 - Last Updated: 11/17/2021 - 16x16 for 16
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ShadowRotom
Units repair +1 additional HP (note: liable for costs).
08:18:30
3000
  • 0
  • 0
  • 0
Lucky Lass [ 1060 / 27000 ] Covering Fire [ 1060 / 54000 ]
RonEmeraldia
Luck on attacks is +0 to +19%.
19:11:34
5500
  • 0
  • 0
  • 0
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
blankpuppet
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:08:52
500
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 64170 / 72000 ]
Sumner1595
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
17580
  • 0
  • 0
  • 0
Morale Boost [ 5140 / 43200 ] Samurai Spirit [ 5140 / 75600 ]
testedbean
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:07:51
6100
  • 0
  • 0
  • 0
Urban Blight [ 5340 / 27000 ] High Society [ 5340 / 54000 ]
dexiongmao
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:09:23
30200
  • 0
  • 0
  • 0
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
zlm_kid
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:16:33
6500
  • 0
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Le Blanc
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:06:26
17900
  • 0
  • 0
  • 0
POWER
ToonersUWU
Units repair +1 additional HP (note: liable for costs).
03:20:33
1500
  • 0
  • 0
  • 0
SUPER
Crazypt32123
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:13:02
24100
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
mazapan69uwu
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
08:23:04
8000
  • 0
  • 0
  • 0
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
wyam1694
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
13:14:38
9400
  • 0
  • 0
  • 0
Market Crash [ 12900 / 18000 ] War Bonds [ 12900 / 54000 ]
zagghov
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:20:26
7500
  • 0
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Tekko02
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:03:20
9500
  • 0
  • 0
  • 0
Double Time [ 2600 / 27000 ] Victory March [ 2600 / 72000 ]
AWNewguy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:02:11
6100
  • 0
  • 0
  • 0
Double Time [ 4320 / 27000 ] Victory March [ 4320 / 72000 ]
anon35
Units cost +20% more to build, but gain +30% attack and defense.
00:38:14
4980
  • 0
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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