Guess who's back
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/28/2021 - Last Updated: 08/22/2021 - (4) Gundo Sniper
(00,00)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Carter_eiro
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
30:17:15
148570
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SUPER
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
Leyonardo Davinci
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
64200
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Lightning Drive [ 0 / 32400 ] Lightning Strike [ 0 / 97200 ]
Blizzard [ 28350 / 32400 ] Winter Fury [ 28350 / 75600 ]
zenkijooj
Luck on attacks is +0 to +19%. Units cost is reduced to 90% (10% cheaper).
31:23:42
102930
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Lucky Star [ 13850 / 32400 ] Lady Luck [ 13850 / 64800 ]
Barter [ 32400 / 32400 ] Merchant Union [ 39165 / 54000 ]
SafadinhaGamer
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
33:11:59
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Urban Blight [ 37330 / 48600 ] High Society [ 37330 / 97200 ]
Copter Command [ 18665 / 32400 ] Airborne Assault [ 18665 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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