My second game :)
Day 4 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/29/2021 - Last Updated: 08/02/2021 - South America Diplomats
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Metazoa
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
02:23:26
9000
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    Units in vision only
  • 0
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
MineSpeed_
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
04:23:33
8000
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    Units in vision only
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Tsunami [ 9400 / 36000 ] Typhoon [ 9400 / 63000 ]
Coalback
No day-to-day abilities.
04:13:16
10000
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    Units in vision only
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Hyper Repair [ 10400 / 27000 ] Hyper Upgrade [ 10400 / 54000 ]
Zelda_Suchti
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
12200
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    Units in vision only
  • 0
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
d3rb4un
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
03:19:10
13000
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    Units in vision only
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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