8v8 !
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/31/2021 - Last Updated: 12/08/2021 - Echo Ridge but it's 8v8
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
CéZz
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:08:16
500
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    Units in vision only
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Player team
SUPER
tipi
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:19:19
7000
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    Units in vision only
  • 0
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
MalSaber
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
11:14:31
300
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    Units in vision only
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Player team
POWER
Katharine
Luck on attacks is -14% to +29%.
05:08:01
7000
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    Units in vision only
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    0/?
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Player team
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
Saustin Russ
Unaffected by snow, but rain affects him the same as snow would for others.
25:18:44
18600
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    Units in vision only
  • 0
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Player team
Blizzard [ 32200 / 37800 ] Winter Fury [ 32200 / 88200 ]
Lazy_sloth
Unaffected by snow, but rain affects him the same as snow would for others.
22:06:04
9200
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    Units in vision only
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Player team
Blizzard [ 23742 / 27000 ] Winter Fury [ 23742 / 63000 ]
Another_Anon
Units cost +20% more to build, but gain +30% attack and defense.
08:02:37
4600
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    Units in vision only
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Pun_Sword74
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:11:14
300
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Double Time [ 32400 / 32400 ] Victory March [ 39708 / 86400 ]
badmeat38
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
23680
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    Units in vision only
  • 0
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    0/?
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Player team
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
Hiroki48
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:00:00
2000
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    Units in vision only
  • 0
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Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Kantbei
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
28:07:53
1900
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    Units in vision only
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Player team
Copter Command [ 28800 / 28800 ] Airborne Assault [ 42740 / 86400 ]
NaviNews
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
06:19:03
9000
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    Units in vision only
  • 0
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    0/?
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Player team
Enhanced Vision [ 11550 / 27000 ] Counter Break [ 11550 / 45000 ]
Joe Toon
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
26:11:10
10400
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    Units in vision only
  • 0
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    0/?
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Player team
Snipe Attack [ 4853.2 / 37800 ] Super Snipe [ 4853.2 / 75600 ]
RamblinEvilMushroom
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:06:45
6000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Blueleader7935
Units gain +10% attack.
26:10:33
8000
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    Units in vision only
  • 0
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    0/?
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Player team
Black Wave [ 45000 / 45000 ] Black Storm [ 59030 / 81000 ]
Kacper
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:14:30
9800
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    Units in vision only
  • 0
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    0/?
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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