Ffa
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/31/2021 - Last Updated: 10/29/2021 - 16 Reasons
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
QFace
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
08:13:41
5000
  • 0
  • 0
  • 0
    0/?
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
WeLuvRichardHawke
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
08:22:16
5000
  • 0
  • 0
  • 0
    0/?
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Critical_Lee
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
64:13:34
41700
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SUPER
pantherski
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
26:09:00
8000
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SUPER
Kroatoan
No day-to-day abilities.
21:07:06
15000
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Sideslip [ 18000 / 18000 ] Sidewinder [ 30900 / 45000 ]
Kirbeden
No day-to-day abilities.
05:04:50
4000
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
matt_airspecialist
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
06:03:02
6500
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  • 0
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
LordLuigi14
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
05:20:22
4000
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  • 0
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Sumner1595
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
54300
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  • 0
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Terrain Tactics [ 57600 / 57600 ] Prime Tactics [ 98750 / 100800 ]
Nehitercolt7415
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
03:00:00
3000
  • 0
  • 0
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Zaap38
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
49:01:48
21300
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  • 0
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SUPER
DarkKnightCecil
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:22:20
4000
  • 0
  • 0
  • 0
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Gaming123
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
05:19:42
4000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Advancewarsenthusiast
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
58:13:55
17900
  • 0
  • 0
  • 0
    0/?
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Terrain Tactics [ 43150 / 57600 ] Prime Tactics [ 43150 / 100800 ]
pkmndong
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
47:10:50
90800
  • 0
  • 0
  • 0
    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
ArmageddonEmperor
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:17:53
4000
  • 0
  • 0
  • 0
    0/?
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    0/?
    0/?
    0/?
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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