Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/03/2021 - Last Updated: 08/11/2021 - Brewer's Star MK2
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Sojiroms
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
29469
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Gold Rush [ 54000 / 54000 ] Power of Money [ 76490 / 162000 ]
Critical_Lee
No day-to-day abilities.
21:04:19
17450
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Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
Nawasty
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
35:08:49
23700
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Snipe Attack [ 59400 / 59400 ] Super Snipe [ 104950 / 118800 ]
Zenoxie
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
04:23:20
5000
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    Units in vision only
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Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
JackOfClubs
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
33:05:09
68100
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Terrain Tactics [ 0 / 64800 ] Prime Tactics [ 0 / 113400 ]
Tanks Away
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12:20:58
42600
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Urban Blight [ 20250 / 32400 ] High Society [ 20250 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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