Day 6 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 08/09/2006 - Last Updated: 09/26/2006 - New Kids in the Neighborhood
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Retsej
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
51000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
nintendofanboy
Units cost is reduced to 90% (10% cheaper).
15000
  • 0
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
ykplaw
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
20000
  • 0
  • 0
  • 0
Turbo Charge [ 27000 / 27000 ] Overdrive [ 45454.1 / 81000 ]
Cao Cao
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
5000
  • 0
  • 0
  • 0
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
yak
Units gain +10% attack and +10% defense.
25500
  • 0
  • 0
  • 0
None [ 1995 / 27000 ] Ex Machina [ 1995 / 81000 ]
Tardis
Units cost +20% more to build, but gain +30% attack and defense.
16680
  • 0
  • 0
  • 0
Morale Boost [ 3539 / 27000 ] Samurai Spirit [ 3539 / 81000 ]
Inferno IV
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16000
  • 0
  • 0
  • 0
Terrain Tactics [ 2928 / 27000 ] Prime Tactics [ 2928 / 81000 ]
Rafas6
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
27000
  • 0
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Elvis
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
19000
  • 0
  • 0
  • 0
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
kazuki
Units cost is reduced to 90% (10% cheaper).
20520
  • 0
  • 0
  • 0
Barter [ 8699.3 / 27000 ] Merchant Union [ 8699.3 / 81000 ]
young273
No day-to-day abilities.
18200
  • 0
  • 0
  • 0
Hyper Repair [ 7856.6 / 27000 ] Hyper Upgrade [ 7856.6 / 81000 ]
masterhand2
Units repair +1 additional HP (note: liable for costs).
15000
  • 0
  • 0
  • 0
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
zaloloth
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
15000
  • 0
  • 0
  • 0
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
Reservist
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
18300
  • 0
  • 0
  • 0
Market Crash [ 2595 / 27000 ] War Bonds [ 2595 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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