Low funds immigration!!!
Day 32 - Boot: 00d 00h 00m - AET:
Game Started: 08/10/2006 - Last Updated: 10/30/2006 - 8P - Immigration (Islands)
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Just Another Guy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14200
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Double Time [ 12585 / 27000 ] Victory March [ 12585 / 81000 ]
Starcraft0018
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12500
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Urban Blight [ 9715 / 27000 ] High Society [ 9715 / 81000 ]
VonCross
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
37500
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Double Time [ 13360 / 27000 ] Victory March [ 13360 / 81000 ]
Sake2me
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
61100
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Copter Command [ 27000 / 27000 ] Airborne Assault [ 54000 / 81000 ]
golden_cow2
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
7000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Sanguine Seed
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
5500
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Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
hobo mad duck
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
6000
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Copter Command [ 670 / 27000 ] Airborne Assault [ 670 / 81000 ]
Shyna2Eldor
Units gain +30% attack, but lose -20% defense.
12700
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 30600 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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