Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/06/2021 - Last Updated: 08/13/2021 - 6P - Immigration (Redone)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
SawThisAtMangs
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
27:01:21
16200
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 32400 / 32400 ] Max Blast [ 63890 / 64800 ]
JackOfClubs
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
28:08:42
15200
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 41890 / 64800 ] Meteor Strike II [ 41890 / 108000 ]
222111
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
23:13:09
26740
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 25200 / 25200 ] Power of Money [ 75600 / 75600 ]
azfake
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
2500
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 59550 / 75600 ]
Le lieu tenant
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:06:19
11640
  • 0
    Units in vision only
  • 0
  • 0
POWER
kokosoft
Units gain +10% attack and +10% defense.
14:15:05
10700
  • 0
    Units in vision only
  • 0
  • 0
None [ 11750 / 90000 ] Ex Machina [ 11750 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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