Four nations
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/13/2021 - Last Updated: 10/04/2021 - Labs, Airports and Pipes... Oh my!
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Damage Calculator (Hotkey: C)
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Meteor
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Lazerc89 Lazerc89
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10:10:23
15800
Lightning Drive [ 3120 / 27000 ] Lightning Strike [ 3120 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Hachidestroyer Hachidestroyer
Units cost is reduced to 90% (10% cheaper).
14:09:13
14920
Barter [ 180 / 32400 ] Merchant Union [ 180 / 54000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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medphs2013 medphs2013
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
26080
Morale Boost [ 19785 / 50400 ] Samurai Spirit [ 19785 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Luna Leka Luna Leka
Units cost is reduced to 90% (10% cheaper).
03:22:51
19470
Barter [ 32400 / 32400 ] Merchant Union [ 47820 / 54000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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