Lets F*cking Spann
Day 17 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/13/2021 - Last Updated: 11/04/2021 - Spann Island 16 Player
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
rundumnurd
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:14:46
5800
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Double Time [ 2660 / 27000 ] Victory March [ 2660 / 72000 ]
mr. squirrel
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
21200
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Double Time [ 11600 / 32400 ] Victory March [ 11600 / 86400 ]
Dagobah Jones
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:01:44
3600
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Urban Blight [ 7950 / 27000 ] High Society [ 7950 / 54000 ]
Liquidice
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
09:23:43
3000
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Meteor Strike [ 1750 / 54000 ] Meteor Strike II [ 1750 / 90000 ]
Lasershiv
Units cost +20% more to build, but gain +30% attack and defense.
04:04:29
4160
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Morale Boost [ 2360 / 36000 ] Samurai Spirit [ 2360 / 63000 ]
SawThisAtMangs
Units gain +30% attack, but lose -20% defense.
08:22:34
2800
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Knuckleduster [ 1350 / 27000 ] Haymaker [ 1350 / 54000 ]
FatCatFL
No day-to-day abilities.
11:12:14
4500
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Sideslip [ 2750 / 18000 ] Sidewinder [ 2750 / 45000 ]
Unicorn_SSJ3
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13:04:55
800
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    Units in vision only
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Copter Command [ 8750 / 18000 ] Airborne Assault [ 8750 / 54000 ]
Shkives
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:23:05
2000
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Double Time [ 650 / 27000 ] Victory March [ 650 / 72000 ]
Babubba
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
10:01:26
2200
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Max Force [ 4650 / 27000 ] Max Blast [ 4650 / 54000 ]
AnotherRomanLarper
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
03:22:45
3400
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Urban Blight [ 1120 / 27000 ] High Society [ 1120 / 54000 ]
Dark Max
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:08:30
700
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 38400 / 54000 ]
moonbug7
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
17:00:30
1200
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  • 0
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POWER
cookiesurvival
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:12:50
6400
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Double Time [ 17850 / 27000 ] Victory March [ 17850 / 72000 ]
azfake
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13:02:05
7600
  • 0
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  • 0
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Copter Command [ 13150 / 18000 ] Airborne Assault [ 13150 / 54000 ]
wyyt
No day-to-day abilities.
08:00:00
2000
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  • 0
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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