YEAH?!?
Day 49 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/14/2021 - Last Updated: 10/29/2021 - (8) Slaoouuul
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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GCof1812
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:09:56
8480
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Gold Rush [ 21600 / 21600 ] Power of Money [ 25730 / 64800 ]
LandSound
Units cost +20% more to build, but gain +30% attack and defense.
13:01:34
14480
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Morale Boost [ 23840 / 36000 ] Samurai Spirit [ 23840 / 63000 ]
alex_the_fiction
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
51:16:49
51300
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Double Time [ 81000 / 81000 ] Victory March [ 118210 / 216000 ]
Kimeru El Perro
Units cost +20% more to build, but gain +30% attack and defense.
53:07:10
117320
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Morale Boost [ 44130 / 100800 ] Samurai Spirit [ 44130 / 176400 ]
mercury2711
Unaffected by snow, but rain affects him the same as snow would for others.
19:04:28
200
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Blizzard [ 27000 / 27000 ] Winter Fury [ 63000 / 63000 ]
Jomer
Units cost +20% more to build, but gain +30% attack and defense.
18:07:48
18480
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Morale Boost [ 41330 / 43200 ] Samurai Spirit [ 41330 / 75600 ]
Balloon
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:14:10
7400
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Gold Rush [ 7970 / 18000 ] Power of Money [ 7970 / 54000 ]
Dee0342
Units repair +1 additional HP (note: liable for costs).
00:00:00
64700
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Lucky Lass [ 81000 / 81000 ] Covering Fire [ 90840 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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