Day 21 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 08/23/2006 - Last Updated: 09/28/2006 - 1600 Tanks, Md. Tanks, Neo Tanks, and Mega Tanks
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Megaa
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
198700
  • 0
  • 0
  • 0
Urban Blight [ 27000 / 27000 ] High Society [ 69610 / 81000 ]
oomouwmouw
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
46200
  • 0
  • 0
  • 0
Urban Blight [ 11200 / 27000 ] High Society [ 11200 / 81000 ]
MagicJS
Units gain +10% attack.
121600
  • 0
  • 0
  • 0
Black Wave [ 27000 / 27000 ] Black Storm [ 69410 / 81000 ]
Hideki
Units cost +20% more to build, but gain +30% attack and defense.
211766000
  • 0
  • 0
  • 0
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
bomme204
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
47600
  • 0
  • 0
  • 0
POWER
Jamnorr
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
39500
  • 0
  • 0
  • 0
Turbo Charge [ 27000 / 27000 ] Overdrive [ 38810 / 81000 ]
nyvelion2
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
213600
  • 0
  • 0
  • 0
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 63000 / 81000 ]
Starcraft0018
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
43400
  • 0
  • 0
  • 0
Urban Blight [ 9580 / 27000 ] High Society [ 9580 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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