Duck Hunt
Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/16/2021 - Last Updated: 10/08/2021 - Duck Hunt
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Cambio
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:23:47
61000
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    Units in vision only
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Player team
Double Time [ 10000 / 27000 ] Victory March [ 10000 / 72000 ]
knonme
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
61000
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Player team
Copter Command [ 9000 / 18000 ] Airborne Assault [ 9000 / 54000 ]
Tarosaga
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:00:23
60000
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    Units in vision only
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Player team
Double Time [ 6000 / 27000 ] Victory March [ 6000 / 72000 ]
Shirygibraan10
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12:13:34
13600
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    Units in vision only
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Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 31800 / 54000 ]
Noname237
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:01:06
55000
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    Units in vision only
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Player team
Double Time [ 5000 / 27000 ] Victory March [ 5000 / 72000 ]
Mr. Cannon
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13:06:40
60000
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    Units in vision only
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Player team
Copter Command [ 9500 / 18000 ] Airborne Assault [ 9500 / 54000 ]
Mewtwo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:01:08
57000
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    Units in vision only
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Player team
Double Time [ 6000 / 27000 ] Victory March [ 6000 / 72000 ]
ziko
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:00:00
51000
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    Units in vision only
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
SilentSwordsman
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
04:03:21
60000
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    Units in vision only
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Player team
Copter Command [ 5000 / 18000 ] Airborne Assault [ 5000 / 54000 ]
Creepus2003
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12:23:47
60000
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    Units in vision only
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Player team
Copter Command [ 5000 / 18000 ] Airborne Assault [ 5000 / 54000 ]
PenguinFlames707
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:01:00
60000
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    Units in vision only
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    0/?
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Player team
Double Time [ 10000 / 27000 ] Victory March [ 10000 / 72000 ]
Unicorn_SSJ3
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12:21:57
60000
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    Units in vision only
  • 0
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Player team
Copter Command [ 5000 / 18000 ] Airborne Assault [ 5000 / 54000 ]
Critical_Lee
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:15:57
60000
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    Units in vision only
  • 0
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    0/?
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Player team
Double Time [ 10000 / 27000 ] Victory March [ 10000 / 72000 ]
SilentEagle3
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:05:24
60000
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    Units in vision only
  • 0
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    0/?
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Player team
Double Time [ 10000 / 27000 ] Victory March [ 10000 / 72000 ]
qac-man
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
03:06:43
54000
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    Units in vision only
  • 0
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Player team
Copter Command [ 1000 / 18000 ] Airborne Assault [ 1000 / 54000 ]
HyperSea
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:16:35
60000
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    Units in vision only
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Player team
Snipe Attack [ 30400 / 32400 ] Super Snipe [ 30400 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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