Day 25 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 08/26/2006 - Last Updated: 12/14/2006 - The Map That Is Even Mappier Than the Mappiest Map
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Choconub Choconub
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
2800
Double Time [ 3695 / 27000 ] Victory March [ 3695 / 81000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.

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COP Button
SCOP Button
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MagicJS MagicJS
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
2900
Copter Command [ 27000 / 27000 ] Airborne Assault [ 76906.6 / 81000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.

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COP Button
SCOP Button
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el_B el_B
No day-to-day abilities.
3800
Hyper Repair [ 2974 / 27000 ] Hyper Upgrade [ 2974 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.

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COP Button
SCOP Button
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Ultra Storm Ultra Storm
Units cost +20% more to build, but gain +30% attack and defense.
880
POWER
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.

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COP Button
SCOP Button
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Megaa Megaa
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
4900
Urban Blight [ 3371.9 / 27000 ] High Society [ 3371.9 / 81000 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.

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COP Button
SCOP Button
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I P Freely I P Freely
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
2300
Double Time [ 27000 / 27000 ] Victory March [ 35921.4 / 81000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.

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COP Button
SCOP Button
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nyvelion2 nyvelion2
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
7600
Terrain Tactics [ 3050 / 27000 ] Prime Tactics [ 3050 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.

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COP Button
SCOP Button
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Mikshobo Mikshobo
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10600
Terrain Tactics [ 5390 / 27000 ] Prime Tactics [ 5390 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.

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COP Button
SCOP Button
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Razgris Razgris
Units gain +10% attack and +10% defense.
6400
None [ 1110 / 27000 ] Ex Machina [ 1110 / 81000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.

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COP Button
SCOP Button
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PucKviruS PucKviruS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17200
Double Time [ 27000 / 27000 ] Victory March [ 44860 / 81000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.

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COP Button
SCOP Button
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pirateninja pirateninja
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
4400
Market Crash [ 595 / 27000 ] War Bonds [ 595 / 81000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.

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COP Button
SCOP Button
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RockmanX_Zero RockmanX_Zero
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
500
POWER
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.

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COP Button
SCOP Button
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XD army XD army
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
2900
Double Time [ 420 / 27000 ] Victory March [ 420 / 81000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.

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COP Button
SCOP Button
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Lanaki Kikonu Lanaki Kikonu
No day-to-day abilities. No day-to-day abilities.
5600
Hyper Repair [ 585 / 27000 ] Hyper Upgrade [ 585 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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