ksi2
Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/18/2021 - Last Updated: 12/05/2021 - (14) 7vs7 Symbiosis
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
screamcontain
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12:11:54
13100
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    Units in vision only
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 64050 / 81000 ]
LegacyNathan
No day-to-day abilities.
02:12:01
14200
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    Units in vision only
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Player team
Hyper Repair [ 6450 / 27000 ] Hyper Upgrade [ 6450 / 54000 ]
moonbug7
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
12:12:31
300
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    Units in vision only
  • 0
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Player team
Tsunami [ 37600 / 50400 ] Typhoon [ 37600 / 88200 ]
CosmicKestrel
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:16:09
1800
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    Units in vision only
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Player team
Double Time [ 25500 / 37800 ] Victory March [ 25500 / 100800 ]
SpiffyDC
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:11:16
7000
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    Units in vision only
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Player team
Urban Blight [ 7400 / 27000 ] High Society [ 7400 / 54000 ]
arvindraza
Units (even air units) gain +10% attack power on plains.
05:21:55
7900
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    Units in vision only
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Player team
Beat Down [ 1150 / 27000 ] Block Rock [ 1150 / 54000 ]
Wimp
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
17:13:16
24600
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    Units in vision only
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Player team
Urban Blight [ 27000 / 27000 ] High Society [ 37900 / 54000 ]
dimademon
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
10:16:38
4800
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    Units in vision only
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Player team
Tsunami [ 3100 / 36000 ] Typhoon [ 3100 / 63000 ]
Benzene114
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
17:12:00
36750
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Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 70350 / 75600 ]
EHAM
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:11:51
4500
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    Units in vision only
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Player team
Terrain Tactics [ 2200 / 36000 ] Prime Tactics [ 2200 / 63000 ]
TheMightyBen
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:18:28
17000
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    Units in vision only
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Player team
Urban Blight [ 3100 / 27000 ] High Society [ 3100 / 54000 ]
Greycatmon
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
04:13:47
9600
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    Units in vision only
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Player team
Urban Blight [ 3950 / 27000 ] High Society [ 3950 / 54000 ]
SnowOwl909
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
3400
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    Units in vision only
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Player team
Tsunami [ 12600 / 57600 ] Typhoon [ 12600 / 100800 ]
Dreadnought
Luck on attacks is -14% to +29%.
23:18:31
3500
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    Units in vision only
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Player team
Overclock [ 27000 / 27000 ] System Crash [ 63000 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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