The Great Unknown
Day 5 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 08/27/2006 - Last Updated: 10/27/2006 - Noughts and Crosshairs
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Damage Calculator (Hotkey: C)
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Meteor
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Starcraft0018
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. No day-to-day abilities.
12000
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Enhanced Vision [ 415 / 27000 ] Counter Break [ 415 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
black-kaito
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14000
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Terrain Tactics [ 1595 / 27000 ] Prime Tactics [ 1595 / 81000 ]

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Abyssia
No day-to-day abilities.
18000
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Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]

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Megaa
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
21800
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Urban Blight [ 4965 / 27000 ] High Society [ 4965 / 81000 ]

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Dokan
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
19600
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Morale Boost [ 1864 / 27000 ] Samurai Spirit [ 1864 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Mclarenf1905
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
9000
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]

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Mikshobo
Units gain +10% attack.
11400
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Black Wave [ 3902 / 27000 ] Black Storm [ 3902 / 81000 ]

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Darkmatt
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13000
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Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]

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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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