evil will win
Day 3 - Boot: 00d 00h 00m - AET:
Game Started: 08/29/2006 - Last Updated: 10/03/2006 - 4 on 4 the new road
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
silver.arrow silver.arrow
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
13000
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.

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COP Button
SCOP Button
  • 0
  • 0
  • 0
    0/?
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Player team
Halfrunt Halfrunt
No day-to-day abilities.
25000
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.

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COP Button
SCOP Button
  • 0
  • 0
  • 0
    0/?
    0/?
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    0/?
Player team
ykplaw ykplaw
Units gain +10% attack.
37000
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).

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COP Button
SCOP Button
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
qq qq
Units gain +10% attack.
25000
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).

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COP Button
SCOP Button
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Player team
ff ff
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
30000
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.

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COP Button
SCOP Button
  • 0
  • 0
  • 0
    0/?
    0/?
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    0/?
    0/?
    0/?
Player team
ZLoM ZLoM
Units gain +10% attack.
76000
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).

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COP Button
SCOP Button
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
    0/?
Player team
MagicJS MagicJS
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
85000
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.

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COP Button
SCOP Button
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
    0/?
Player team
parsley parsley
Units gain +10% attack. No day-to-day abilities.
29000
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
  • 0
  • 0
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    0/?
Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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