Omega6-testing-
Day 13 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 08/30/2006 - Last Updated: 10/08/2006 - OMega6 R
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
gr3y gr3y
No day-to-day abilities.
27400
Sideslip [ 27000 / 27000 ] Sidewinder [ 45000 / 81000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
MagicJS MagicJS
Units cost +20% more to build, but gain +30% attack and defense.
520
Morale Boost [ 13955.5 / 27000 ] Samurai Spirit [ 13955.5 / 81000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
MTC MTC
Units cost +20% more to build, but gain +30% attack and defense.
1720
Morale Boost [ 16279.6 / 27000 ] Samurai Spirit [ 16279.6 / 81000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Raven Burning Raven Burning
Units (even air units) gain +10% attack power on plains.
8000
Beat Down [ 3840 / 27000 ] Block Rock [ 3840 / 81000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
black-kaito black-kaito
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19200
Terrain Tactics [ 20958.2 / 27000 ] Prime Tactics [ 20958.2 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Master_of_Black_Hole Master_of_Black_Hole
Units gain +10% attack and +10% defense.
10800
None [ 0 / 27000 ] Ex Machina [ 0 / 81000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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