Gangarang
Day 17 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/22/2021 - Last Updated: 09/11/2021 - 1vs4 square forest
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
JBeck JBeck
Units cost is reduced to 90% (10% cheaper).
21:23:45
2110
Barter [ 6550 / 64800 ] Merchant Union [ 6550 / 108000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Narb Narb
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
20:14:07
8283
Gold Rush [ 32400 / 32400 ] Power of Money [ 41940 / 97200 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
roseartrandy roseartrandy
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16:18:10
3200
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Bowie62 Bowie62
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
9000
Tower Shield [ 0 / 37800 ] Tower of Power [ 0 / 75600 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
mobiusjuan mobiusjuan
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
18:09:22
8893
Gold Rush [ 9090 / 32400 ] Power of Money [ 9090 / 97200 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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