Day 14 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/23/2021 - Last Updated: 08/30/2021 - (2v2) High Tide (FTA fix)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Army of People
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16:17:10
8400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
SUPER
azenking
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
17:16:34
14000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 56900 / 63000 ]
Hardie
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15:06:24
800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Urban Blight [ 13400 / 32400 ] High Society [ 13400 / 64800 ]
The_Rakke
No day-to-day abilities.
00:00:00
20900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Hyper Repair [ 13400 / 32400 ] Hyper Upgrade [ 13400 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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