Let's have some fun
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/25/2021 - Last Updated: 10/24/2021 - [Zombies]Safest Place on Earth
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
CommanderAndrew
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
06:12:33
15000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 23250 / 27000 ] Lightning Strike [ 23250 / 81000 ]
CrusaderOfChrist
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
11:19:25
12200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 11800 / 32400 ] Lightning Strike [ 11800 / 97200 ]
Wolfcouncil
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13:23:34
15900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 22050 / 32400 ] Lightning Strike [ 22050 / 97200 ]
Critical_Lee
Luck on attacks is +0 to +19%.
16:20:11
16000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 17100 / 32400 ] Lady Luck [ 17100 / 64800 ]
Risukasa
Units cost is reduced to 90% (10% cheaper).
26:20:56
400
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
RainyPhantasm
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
22:16:04
500
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Advancewarsenthusi…
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
3261100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 54000 / 54000 ] Airborne Assault [ 162000 / 162000 ]
einPunkt
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:06:55
13200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 47150 / 64800 ]
azfake
Units cost is reduced to 90% (10% cheaper).
14:19:16
6280
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 32400 / 32400 ] Merchant Union [ 51280 / 54000 ]
Liquidice
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:12:44
20000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 18450 / 27000 ] Super Snipe [ 18450 / 54000 ]
Jomer
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:16:23
14400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 29950 / 37800 ] Super Snipe [ 29950 / 75600 ]
Wimp
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:05:27
43000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 44550 / 54000 ]
guy thats here
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:10:37
12000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 21600 / 21600 ] Airborne Assault [ 51350 / 64800 ]
Tendentious
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
22:22:28
9800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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