Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/26/2021 - Last Updated: 11/11/2021 - Spedrunning HF
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
JJSSBU JJSSBU
Unaffected by snow, but rain affects him the same as snow would for others.
07:20:57
35400
Blizzard [ 20050 / 32400 ] Winter Fury [ 20050 / 75600 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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Player team
gritlock gritlock
Units cost is reduced to 90% (10% cheaper).
00:00:00
236330
Barter [ 9330 / 32400 ] Merchant Union [ 9330 / 54000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Liquidice Liquidice
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:17:46
9600
Tsunami [ 25030 / 36000 ] Typhoon [ 25030 / 63000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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Player team
queen12 queen12
Unaffected by snow, but rain affects him the same as snow would for others.
16:21:54
13700
Blizzard [ 27000 / 27000 ] Winter Fury [ 48880 / 63000 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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Player team
Jomer Jomer
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
05:06:54
25000
Urban Blight [ 6450 / 32400 ] High Society [ 6450 / 64800 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Player team
noname455 noname455
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
15:00:00
4620
Gold Rush [ 18185 / 21600 ] Power of Money [ 18185 / 64800 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
CptBrenner CptBrenner
Luck on attacks is +0 to +19%.
16:12:33
8100
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Player team
gunthergun gunthergun
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
03:10:37
25600
Max Force [ 27000 / 27000 ] Max Blast [ 37905 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
DassZx DassZx
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
14:05:45
200
Urban Blight [ 11920 / 32400 ] High Society [ 11920 / 64800 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Player team
Duask Duask
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:04:58
16600
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 39780 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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