Testing this map
Day 4 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/29/2021 - Last Updated: 09/02/2021 - Voyagers
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
member of the merchant u…
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
12:05:58
4000
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    Units in vision only
  • 0
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Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Jadon
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
12:03:00
2000
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Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
M4g1cW4rr10r
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
8000
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Kimeru El Perro
No day-to-day abilities.
12:05:51
500
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    Units in vision only
  • 0
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
SnowLunar
Luck on attacks is +0 to +19%.
12:03:00
2000
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Wimp
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
12:03:00
2000
  • 0
    Units in vision only
  • 0
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    0/?
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Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
CoffinOfCandy
Luck on attacks is -14% to +29%.
11:23:45
8000
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    Units in vision only
  • 0
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Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
jaydong123
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:21:40
4000
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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