Chaos Zone 2
Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/30/2021 - Last Updated: 11/07/2021 - Chaos Zone 2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
AzusaTheLost AzusaTheLost
Units repair +1 additional HP (note: liable for costs).
16:08:02
2200
Lucky Lass [ 37800 / 37800 ] Covering Fire [ 53700 / 75600 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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TeamGuard TeamGuard
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
27:08:41
10800
Meteor Strike [ 64610 / 97200 ] Meteor Strike II [ 64610 / 162000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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azenking azenking
Units cost +20% more to build, but gain +30% attack and defense.
05:21:26
1500
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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naabernethy naabernethy
Units cost +20% more to build, but gain +30% attack and defense.
17:08:56
7380
Morale Boost [ 30460 / 43200 ] Samurai Spirit [ 30460 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Villefort Villefort
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
13:03:34
12000
Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 60720 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Eagle852 Eagle852
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
71700
Morale Boost [ 49390 / 64800 ] Samurai Spirit [ 49390 / 113400 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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The_Rakke The_Rakke
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
32:01:49
54100
Copter Command [ 0 / 36000 ] Airborne Assault [ 0 / 108000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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NinjaGundo NinjaGundo
Units cost +20% more to build, but gain +30% attack and defense.
13:19:00
15180
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 59520 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Zondor Zondor
Units cost +20% more to build, but gain +30% attack and defense.
15:20:01
16860
Morale Boost [ 0 / 50400 ] Samurai Spirit [ 0 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Demace Demace
Units cost +20% more to build, but gain +30% attack and defense.
18:21:48
18360
POWER
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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lunahalo lunahalo
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:19:58
8900
Terrain Tactics [ 17340 / 36000 ] Prime Tactics [ 17340 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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NayaVanh NayaVanh
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25:09:52
10400
Double Time [ 22680 / 37800 ] Victory March [ 22680 / 100800 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Varker Varker
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
20:16:48
14733
Gold Rush [ 43200 / 43200 ] Power of Money [ 57610 / 129600 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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gstar_lov3ur gstar_lov3ur
Units cost +20% more to build, but gain +30% attack and defense.
30:05:35
21720
Morale Boost [ 40130 / 57600 ] Samurai Spirit [ 40130 / 100800 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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