15 v 1
Day 6 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/30/2021 - Last Updated: 08/30/2021 - 15v1
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
awsomewasd awsomewasd
Units gain +30% attack, but lose -20% defense.
00:08:42
160000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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AzusaTheLost AzusaTheLost
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
13000
Copter Command [ 900 / 18000 ] Airborne Assault [ 900 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Grandel Grandel
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:11:00
7500
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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gritlock gritlock
Units cost is reduced to 90% (10% cheaper).
00:01:05
10000
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Unicorn_SSJ3 Unicorn_SSJ3
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:06:41
17500
Snipe Attack [ 1200 / 27000 ] Super Snipe [ 1200 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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fireflanger fireflanger
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:01:37
12500
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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TheD TheD
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:11:00
7500
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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BeepinBoopin BeepinBoopin
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:11:00
7500
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Alart298 Alart298
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:11:00
7500
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Samdunk Samdunk
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:10:32
10000
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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AlakWho AlakWho
Units repair +1 additional HP (note: liable for costs).
00:11:00
7500
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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YourMothersBoyfriend YourMothersBoyfriend
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:11:00
7500
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Ghillieguy52 Ghillieguy52
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:11:00
7500
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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AlecAzam AlecAzam
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:11:00
7500
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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ShiningForce4 ShiningForce4
Units gain +10% attack.
00:11:00
7500
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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queen12 queen12
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:11:00
7500
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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