4rtnite 4 da best
Day 3 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/01/2021 - Last Updated: 09/01/2021 - Fortnite
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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JIPS
Units cost +20% more to build, but gain +30% attack and defense.
01:00:00
1000
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Lexyvil
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
01:00:00
1000
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  • 0
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    0/?
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Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Svalinn
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:00:00
1000
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
donewasting
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:23:40
3000
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  • 0
  • 0
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Caballonegro
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:23:57
2000
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
MuddyArrdvark
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:00:00
1000
  • 0
  • 0
  • 0
    0/?
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Snowstorm
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
3000
  • 0
  • 0
  • 0
    0/?
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Frostskader
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
01:23:58
2000
  • 0
  • 0
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Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
softmoon
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:00:00
1000
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  • 0
  • 0
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
raysansilver
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
01:00:00
1000
  • 0
  • 0
  • 0
    0/?
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Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
SilentEagle3
Units cost is reduced to 90% (10% cheaper).
01:00:00
1000
  • 0
  • 0
  • 0
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Tanel123
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
01:23:54
2000
  • 0
  • 0
  • 0
    0/?
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Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
einPunkt
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
01:00:00
1000
  • 0
  • 0
  • 0
    0/?
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    0/?
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    0/?
    0/?
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
awsomewasd
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:00:00
1000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
The spooky pirate
Units cost is reduced to 90% (10% cheaper).
01:00:00
1000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Excidium
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
01:00:00
1000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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