no bans nuclear doom
Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/01/2021 - Last Updated: 10/12/2021 - ! Tribal Wars Nuclear Doom
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
The spooky pirate The spooky pirate
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
31:21:16
16500
Copter Command [ 30460 / 43200 ] Airborne Assault [ 30460 / 129600 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
Shirygibraan10 Shirygibraan10
Units cost is reduced to 90% (10% cheaper).
13:22:52
5590
Barter [ 9140 / 27000 ] Merchant Union [ 9140 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Lost and Found Lost and Found
Units cost +20% more to build, but gain +30% attack and defense.
29:12:57
6160
Morale Boost [ 43880 / 50400 ] Samurai Spirit [ 43880 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Svalinn Svalinn
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
19:20:13
4700
Meteor Strike [ 30785 / 54000 ] Meteor Strike II [ 30785 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
guy thats here guy thats here
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:16:46
3000
Copter Command [ 480 / 18000 ] Airborne Assault [ 480 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
HikoKomoeda HikoKomoeda
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:21:23
3000
Terrain Tactics [ 1200 / 36000 ] Prime Tactics [ 1200 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Comb Comb
Units cost +20% more to build, but gain +30% attack and defense.
30:01:45
16040
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 74620 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
SANJJI SANJJI
Units cost +20% more to build, but gain +30% attack and defense.
14:23:47
14520
Morale Boost [ 2880 / 36000 ] Samurai Spirit [ 2880 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Thegoosamoosus Thegoosamoosus
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
33:15:46
12000
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 40280 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
kenf639 kenf639
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
23000
Double Time [ 32400 / 32400 ] Victory March [ 82440 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
DassZx DassZx
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
17:12:12
2800
Copter Command [ 14000 / 21600 ] Airborne Assault [ 14000 / 64800 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
KnightOfZero39 KnightOfZero39
Units cost +20% more to build, but gain +30% attack and defense.
10:22:43
3760
Morale Boost [ 5100 / 36000 ] Samurai Spirit [ 5100 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
CO Lobco CO Lobco
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
23:22:40
13600
Turbo Charge [ 1880 / 32400 ] Overdrive [ 1880 / 64800 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
Dynaze Dynaze
Units cost +20% more to build, but gain +30% attack and defense.
28:01:55
41160
Morale Boost [ 7440 / 36000 ] Samurai Spirit [ 7440 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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