chad game 4
Day 9 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/02/2021 - Last Updated: 09/23/2021 - (4) Moon Digger
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Chilli4Pepper Chilli4Pepper
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:11:31
9880
Gold Rush [ 15625 / 18000 ] Power of Money [ 15625 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Den obeslutsamma Den obeslutsamma
No day-to-day abilities.
02:15:56
10300
Sideslip [ 16670 / 18000 ] Sidewinder [ 16670 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Buttowski Buttowski
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
01:54:40
7800
Terrain Tactics [ 3680 / 36000 ] Prime Tactics [ 3680 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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TeoToke TeoToke
Units cost is reduced to 90% (10% cheaper).
00:00:00
10610
Barter [ 27000 / 27000 ] Merchant Union [ 27520 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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