Pw is Plain
Day 46 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/04/2021 - Last Updated: 01/02/2022 - Mountain Range (Of Rockets)
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
JJSSBU
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:09:45
5400
  • 0
  • 0
  • 0
Terrain Tactics [ 10600 / 36000 ] Prime Tactics [ 10600 / 63000 ]
Jomer
Units cost +20% more to build, but gain +30% attack and defense.
01:14:44
9160
  • 0
  • 0
  • 0
Morale Boost [ 30680 / 50400 ] Samurai Spirit [ 30680 / 88200 ]
Shirygibraan10
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19:09:22
1900
  • 0
  • 0
  • 0
Terrain Tactics [ 23700 / 36000 ] Prime Tactics [ 23700 / 63000 ]
Ruzz
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
13900
  • 0
  • 0
  • 0
Meteor Strike [ 68900 / 75600 ] Meteor Strike II [ 68900 / 126000 ]
Rishi is Here
Units cost +20% more to build, but gain +30% attack and defense.
34:07:39
37200
  • 0
  • 0
  • 0
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 61020 / 100800 ]
Le Blanc
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
09:20:58
4000
  • 0
  • 0
  • 0
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
ringtail99
Units gain +10% attack and +10% defense.
13:03:34
1000
  • 0
  • 0
  • 0
None [ 6350 / 90000 ] Ex Machina [ 6350 / 90000 ]
Laborie
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:02:34
2000
  • 0
  • 0
  • 0
Terrain Tactics [ 14350 / 36000 ] Prime Tactics [ 14350 / 63000 ]
gymnastrandolph
Units cost +20% more to build, but gain +30% attack and defense.
17:07:06
3600
  • 0
  • 0
  • 0
Morale Boost [ 10920 / 36000 ] Samurai Spirit [ 10920 / 63000 ]
HIKSX
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
16:10:08
10900
  • 0
  • 0
  • 0
Meteor Strike [ 5830 / 54000 ] Meteor Strike II [ 5830 / 90000 ]
Hello72207
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16:15:10
3200
  • 0
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 50350 / 63000 ]
Lucky Sat
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
11:11:44
2000
  • 0
  • 0
  • 0
Meteor Strike [ 7650 / 54000 ] Meteor Strike II [ 7650 / 90000 ]
advancewars10
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
20:08:10
15400
  • 0
  • 0
  • 0
Terrain Tactics [ 9900 / 36000 ] Prime Tactics [ 9900 / 63000 ]
azfake
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:13:53
2000
  • 0
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Bulletmagnet
Units cost +20% more to build, but gain +30% attack and defense.
17:00:50
2320
  • 0
  • 0
  • 0
Morale Boost [ 19080 / 36000 ] Samurai Spirit [ 19080 / 63000 ]
Demace
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
27:08:23
8200
  • 0
  • 0
  • 0
Terrain Tactics [ 17170 / 43200 ] Prime Tactics [ 17170 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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