Day 14 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/05/2021 - Last Updated: 12/01/2021 - chaotic waters
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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The spooky pirate
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:08:44
12000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 2740 / 18000 ] Airborne Assault [ 2740 / 54000 ]
ComradeCat
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:07:55
1500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 52680 / 54000 ]
TerrariaLand
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
ståhlis
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:04:03
10800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 1070 / 18000 ] Airborne Assault [ 1070 / 54000 ]
naabernethy
Units cost +20% more to build, but gain +30% attack and defense.
10:00:27
11400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 830 / 36000 ] Samurai Spirit [ 830 / 63000 ]
yeet skeet
Units cost +20% more to build, but gain +30% attack and defense.
19:07:10
8560
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 26490 / 36000 ] Samurai Spirit [ 26490 / 63000 ]
Sedo
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:20:46
12100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 45200 / 54000 ]
GoroAkechi
Units (even air units) gain +10% attack power on plains.
01:23:01
5000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 1150 / 27000 ] Block Rock [ 1150 / 54000 ]
GameUniverse
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
07:00:05
7000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 350 / 54000 ] Meteor Strike II [ 350 / 90000 ]
Prototype501
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:09:59
4980
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 10685 / 25200 ] Power of Money [ 10685 / 75600 ]
Rua222
Units cost is reduced to 90% (10% cheaper).
16:21:30
38140
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 27000 / 27000 ] Merchant Union [ 30100 / 45000 ]
Josef5050
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
21680
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 42000 / 63000 ]
Mewtwo
Units cost +20% more to build, but gain +30% attack and defense.
15:13:28
14600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 52420 / 63000 ]
Wakwaka
Luck on attacks is +0 to +19%.
08:15:20
8200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 8175 / 27000 ] Lady Luck [ 8175 / 54000 ]
TeamGuard
Luck on attacks is +0 to +19%.
12:01:03
8800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 1410 / 27000 ] Lady Luck [ 1410 / 54000 ]
ElPepe0
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:02:03
10000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 800 / 27000 ] Victory March [ 800 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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