Macro Land Fog Team War
Day 115 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/08/2021 - Last Updated: 04/25/2022 - 16 CO Macro Land War
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
The spooky pirate The spooky pirate
Units cost +20% more to build, but gain +30% attack and defense.
11:22:57
15200
Morale Boost [ 6880 / 36000 ] Samurai Spirit [ 6880 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Dracothe7th Dracothe7th
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:05:51
900
Snipe Attack [ 43200 / 43200 ] Super Snipe [ 86400 / 86400 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
rundumnurd rundumnurd
Units cost +20% more to build, but gain +30% attack and defense.
17:15:46
17400
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 49510 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
SlamADucc SlamADucc
Units cost +20% more to build, but gain +30% attack and defense.
03:21:06
12600
Morale Boost [ 2500 / 36000 ] Samurai Spirit [ 2500 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Mushulol Mushulol
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
09:04:13
6500
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
Caballonegro Caballonegro
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
28:13:51
11393
Gold Rush [ 9920 / 32400 ] Power of Money [ 9920 / 97200 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Joe40428 Joe40428
No day-to-day abilities.
16:06:38
6400
Sideslip [ 16620 / 18000 ] Sidewinder [ 16620 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
General_Revello General_Revello
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13:07:27
12000
Copter Command [ 3520 / 18000 ] Airborne Assault [ 3520 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
the_bubbs the_bubbs
Units cost +20% more to build, but gain +30% attack and defense.
95:23:32
9160
Morale Boost [ 31985 / 86400 ] Samurai Spirit [ 31985 / 151200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Gunfighter Gunfighter
Units cost +20% more to build, but gain +30% attack and defense.
106:14:01
13500
Morale Boost [ 108000 / 108000 ] Samurai Spirit [ 123260 / 189000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Vendedor_de_Pérdidas2 Vendedor_de_Pérdidas2
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
422862
SUPER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Demace Demace
Units cost +20% more to build, but gain +30% attack and defense.
31:18:19
8480
Morale Boost [ 39370 / 43200 ] Samurai Spirit [ 39370 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
advancewars10 advancewars10
Units cost is reduced to 90% (10% cheaper).
105:13:50
449765
Barter [ 81000 / 81000 ] Merchant Union [ 135000 / 135000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
casesater casesater
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
60:06:31
57975
Gold Rush [ 48010 / 54000 ] Power of Money [ 48010 / 162000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
thegiver thegiver
Units cost is reduced to 90% (10% cheaper).
13:15:05
4500
Barter [ 8100 / 27000 ] Merchant Union [ 8100 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Sedo Sedo
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
24:18:13
13000
Copter Command [ 32400 / 32400 ] Airborne Assault [ 49930 / 97200 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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