first rule
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/13/2021 - Last Updated: 10/28/2021 - 5-Man FFA - Clover
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Drako365
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +10% attack power on plains.
00:00:00
18800
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Double Time [ 27000 / 27000 ] Victory March [ 29600 / 72000 ]
Beat Down [ 14800 / 27000 ] Block Rock [ 14800 / 54000 ]
RedShirt1222
No day-to-day abilities. No day-to-day abilities.
15:21:34
0
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Sideslip [ 15900 / 18000 ] Sidewinder [ 15900 / 45000 ]
Hyper Repair [ 17025 / 27000 ] Hyper Upgrade [ 17025 / 54000 ]
squeegily
Units (even air units) gain +10% attack power on plains. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
14:06:32
10900
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Beat Down [ 12450 / 27000 ] Block Rock [ 12450 / 54000 ]
Urban Blight [ 24600 / 27000 ] High Society [ 24600 / 54000 ]
TheItalianFox
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:13:34
8000
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Turbo Charge [ 14575 / 27000 ] Overdrive [ 14575 / 54000 ]
Double Time [ 18425 / 27000 ] Victory March [ 18425 / 72000 ]
SteelSouk
Units repair +1 additional HP (note: liable for costs). No day-to-day abilities.
11:03:57
22000
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Lucky Lass [ 25050 / 27000 ] Covering Fire [ 25050 / 54000 ]
Sideslip [ 12525 / 18000 ] Sidewinder [ 12525 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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