DA world FFA
Day 69 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/08/2021 - Last Updated: 12/07/2021 - The World
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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EvilFritoBandito
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
16:02:41
10800
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POWER
Svalinn
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:10:35
17350
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Urban Blight [ 0 / 43200 ] High Society [ 0 / 86400 ]
FitzChiv
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:19:16
41150
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Double Time [ 0 / 64800 ] Victory March [ 0 / 172800 ]
Overlawaight
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
16:22:14
47950
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Enhanced Vision [ 6556 / 59400 ] Counter Break [ 6556 / 99000 ]
Ghancc
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
31:19:04
42650
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Tsunami [ 77216 / 108000 ] Typhoon [ 77216 / 189000 ]
Rua222
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
09:09:31
10650
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Lightning Drive [ 0 / 32400 ] Lightning Strike [ 0 / 97200 ]
JACKinbigletters
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
10300
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POWER
ZLF
Luck on attacks is +0 to +19%.
19:18:51
10500
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Lucky Star [ 0 / 43200 ] Lady Luck [ 0 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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