Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/08/2021 - Last Updated: 10/01/2021 - (8) Pleochroism
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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YourPapermate
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
25:15:49
10800
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Tower Shield [ 21320 / 48600 ] Tower of Power [ 21320 / 97200 ]
Sedo
Units cost +20% more to build, but gain +30% attack and defense.
13:21:12
26480
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Morale Boost [ 35700 / 43200 ] Samurai Spirit [ 35700 / 75600 ]
Memmes
Units gain +10% attack and +10% defense.
14:01:39
20300
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None [ 64420 / 108000 ] Ex Machina [ 64420 / 108000 ]
ringtail99
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
12:03:14
500
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Enhanced Vision [ 3250 / 32400 ] Counter Break [ 3250 / 54000 ]
wilyboy
Units cost +20% more to build, but gain +30% attack and defense.
02:09:09
5600
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Kimeru El Perro
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
43400
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Morale Boost [ 18490 / 57600 ] Samurai Spirit [ 18490 / 100800 ]
CptBrenner
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
24:17:31
23300
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Snipe Attack [ 0 / 43200 ] Super Snipe [ 0 / 86400 ]
talago
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
21:01:32
17800
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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