'~USA- ffa 3
Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/09/2021 - Last Updated: 11/23/2021 - '~USA-
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
RailMachanic
Units gain +10% attack.
19:09:34
33600
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Black Wave [ 0 / 54000 ] Black Storm [ 0 / 97200 ]
Softsoap
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
27:06:44
4700
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Jvillasenor156
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
32:07:50
2300
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Double Time [ 5714.8 / 32400 ] Victory March [ 5714.8 / 86400 ]
blader1176
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
32:09:11
15200
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Tsunami [ 5400 / 43200 ] Typhoon [ 5400 / 75600 ]
MoonShell
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
36:19:30
23400
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POWER
kenf639
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
9900
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Meteor Strike [ 0 / 64800 ] Meteor Strike II [ 0 / 108000 ]
HalesOwnTroll
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
23:09:01
3300
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Meteor Strike [ 0 / 75600 ] Meteor Strike II [ 0 / 126000 ]
gritlock
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
18:19:43
9000
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Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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